My next Moleskine? The Designer’s Notebook

To say that I like my Moleskine would be an understatement. My Moleskine is my right hand, an extension of myself, it is the depository and reference point for all of my ideas, grand or small. I take it with me everywhere. If I’m upstairs at our house, my Moleskine is with me. If I go for a walk to the park to play with my daughter, my Moleskine is with me.

If inspiration strikes, I’d rather be prepared than count on myself to ‘remember it for later’.

My Moleskine is a riddled mess of notes, sketches, sticky notes and random ideas. It is held together with duct tape because my pen also needs to be with me at all times. (no point in having a notebook without a pen…)

4 Year's of Moleskine

I have lost two Moleskine’s in the past 4 years. Both were tragic events. One was left on a plane as the family was flying from Vancouver to PEI. By the time I realized it was gone, the plane had been cleaned. On the inside page of each of my Moleskines, I offer a reward of $100.00 if it is found. It still infuriates me to this day that the damn cleaners couldn’t bother to look inside the front page of that book.

I love my Moleskine.

This morning, while checking out Raincoast Book’s Blog, I stumbled across something that has the potential to replace my beloved Moleskine:

I present to you, the Designers Notebook:

Designer’s Notebook (Amazon.ca)

This book looks absolutely incredible! Wonderful bits of inspiration, handy visualization tools and more.

One question – if someone were to make this the ‘Game Designers Notebook’ and included notes and reference points from consoles, handy frequently used LUA and AS3 commands or other things along those lines, would people interested in something like that? What do you think? Leave a comment.

3 Replies to “My next Moleskine? The Designer’s Notebook”

  1. Looks cool, only thing is if it were focused towards game designers, the code reference should be an insert so you aren’t dependent on one library or language.

  2. Pingback: CRAIG

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