The Temptation of Unity

I started my first year as an independent developer with a big focus on Flash. Flash was easy to use, had a solid community and the portals were a great way to get your game out there.

Over the past few months, the alluring song of Unity3d has been tempting me and every day, the temptation grows.

Developing in Unity always been sexy for it’s ease of use, incredible in-browser performance and ease of releasing on multiple platforms. At OrcaJam a few weeks ago, Alec Holowka showed me just a few of the incredible things Unity can do and presented a strong case for switching.

I always knew that development in Unity was fast, but it’s REALLY fast, getting a simple prototype up and running is a matter of a few hours, as opposed to a few days in Flash. That’s a HUGE difference and one that’s hard to ignore.

In addition to the time savings, Unity makes it dead easy to deploy on browser, PC/Mac Download, iOS (iPhone/iPad) and Android support is coming soon.

I’ve had more than a few friends ask me if they can play Ray Ardent on iPhone, but it’s not that simple. Even though Flash export to iOS, the performance is very disappointing. A high performance game like Ray Ardent with collision, parallax scrolling and enemy AI slows down to a crawl when exported through the Flash exporter for iPhone.

It’s possible that Adobe will improve this, but it’s likely Ray won’t be making an appearance on iPhone for a long time.

With all of this going for it, why the hell haven’t I made the switch?

It’s really simple – Flash has a massive reach. In modern computers, Flash’s install base is over 90%. It’s quite simply the best way in the world to reach people. There are over 30,000 Flash game portals in the world, reaching tens of millions of players.

That’s hard to beat.

In Unity’s favor, is BigPoint. BigPoint is a game company that has had a lot of success with their Unity game portal in Europe and they are moving into North America. They also have a great micro-transaction that anyone can implement.

For the time being, I’m holding the course on Flash, but Unity will always be out there – tempting me…

Edit: After posting, I read this interview with the Unity team that has some very interesting stats:
– Unity web-player has an install base of 35 million and is growing by about 2 million every month.
– Unity web-player bounce-rate is only 30%. This means that 7/10 people prompted to install the Unity plug-in do so. I thought it would have been lower.

Both of these are great bits of news for Unity – and only increase my temptation.

Teh Hotness – Grant Morrison – Talking With Gods

With all of the games coming out in October, it might surprise people that the October release I’m looking forward to the most is a documentary called Talking With Gods.

Grant Morrison is a comic book writer. Morrison’s current run on Batman and Robin is some of the best super hero comics I’ve ever read (and my earliest memory is reading super hero comics on my Grandma’s floor 33 years ago).

Morrison’s work, particularly The Invisibles, has been a persistent source of inspiration for me over the past 15 years. The Invisibles is a magick spell disguised as an action, conspiracy, horror and counter-culture comic.

Yes, you read that correctly, a magick spell:

Morrison taught me to look deeper, reminded me to dream and opened my mind to the power and potential of media.

Talking with Gods is a deeper look into Morrison, his life and his work and to say I’m looking forward to watching it is an understatement.

Teh Hotness – Dan Grzeca’s Cat-At

While Disney and many heavy hitters shut down anyone trying to remix their creations, it’s awfully refreshing to see George Lucas and his army of lawyers turn a blind eye to the Star Wars mash-ups that appear on what seems to be a daily basis.

Dan Grzeca’s Cat-At is beautiful and awesome and reminded me of how much I really wanted the AT-AT toy when I was a kid and needed to be shared.

You can purchase it for $20 from his Etsy store.