Body-Image

“Must Play” Games – Chosen by Devs for Devs

Last week I did a little survey on Facebook and Twitter (thanks to everyone for the RT’s) asking game developers to pick 3 games from the current generation (last 8 years) that they feel are “Must Play” games for other developers. There are a lot of great games out there and it’s easy to miss…

Failure is vital

When I talk to people about pursuing their creative dreams, I’m often asked ‘What if I fail?’ The thing about creative work is not if you’ll fail, because you will, repeatedly. Every writer has a drawer filled with terrible words, every artist has sketchbooks filled with ugly drawings, every film maker has hours of unwatchable…

The Importance of Choosing Your Work

Back in 2005, when I was working at Relic, a small group of artists would regularly get together for life drawing. They would each take turns as the model while everyone else drew. As an aspiring artist, I occasionally joined them to eke out whatever practice and knowledge I could. The amount of art talent…

The impossible made possible

Adam Kun drops a trick that I used to joke about 20 years ago. It was a trick we laughed about – something impossible – and he has landed it on video and laid claim to an impossible trick. This is the equivalent of climbing Mt. Everest in the BMX flatland world. My grandmother always…