Ray Ardent: Science Ninja is a high speed platformer made in Flash and released through the Flash portal scene. As a developer, it represents a lot of firsts: It’s the first game I have made as an artist and/or programmer and it’s also the first Flash game I have ever made.
Ray Ardent: Science Ninja Trailer
What Went Right:
The man responsible for the great music and sound fx is John Tennant. John and I worked together on Company of Heroes: Opposing Fronts, where he was the audio lead. John is a great friend and he was the first person I talked to about the game.
Ray Ardent has also garnered a few reviews: Switched – “hopelessly addicted to its fast-paced gameplay” Jay Is Games – “a solid platformer with a nice coat of polish that sets it apart from the rest” Indiegames.com – Browser Game Pick – “Sounds like a job for science!”
Before seeing the results of the research, I believed that a descriptive image would be the best bet – show people what the game looks like.
The research that Flash Game License had done showed that games with a better quality thumbnail image regularly received more money from sponsors, received better editor reviews and were visited much more frequently. The research also showed that ‘screenshot’ thumbnails didn’t perform as well as a dedicated original thumbnail image.
With PJ’s advice and the research from Flash Game License in mind, I set off to redo Ray Ardent’s thumbnail image.
I’m really happy with how the reworked thumbnail worked out – I somehow managed to capture the retro/pulp feel that I’m going for with Ray.
Looking at these now, it’s almost silly that I thought that a screenshot would be sufficient. It’s the little things that matter people.