{"id":1241,"date":"2010-10-13T02:56:25","date_gmt":"2010-10-13T02:56:25","guid":{"rendered":"http:\/\/nrdland.com\/?p=1241"},"modified":"2010-10-13T03:29:34","modified_gmt":"2010-10-13T03:29:34","slug":"the-temptation-of-unity","status":"publish","type":"post","link":"http:\/\/nrdland.com\/?p=1241","title":{"rendered":"The Temptation of Unity"},"content":{"rendered":"<p>I started my first year as an independent developer with a big focus on Flash.  Flash was easy to use, had a solid community and the portals were a great way to get your game out there.<\/p>\n<p>Over the past few months, the alluring song of <a href=\"http:\/\/unity3d.com\/\">Unity3d <\/a>has been tempting me and every day, the temptation grows.<\/p>\n<p><a href=\"http:\/\/nrdland.com\/wp-content\/uploads\/2010\/10\/unityLogo.jpeg\"><img decoding=\"async\" loading=\"lazy\" src=\"http:\/\/nrdland.com\/wp-content\/uploads\/2010\/10\/unityLogo.jpeg\" alt=\"\" title=\"unityLogo\" width=\"128\" height=\"128\" class=\"alignnone size-full wp-image-1242\" \/><\/a><\/p>\n<p>Developing in Unity always been sexy for it&#8217;s ease of use, incredible in-browser performance and ease of releasing on multiple platforms.  At <a href=\"http:\/\/www.orcajam.com\/\">OrcaJam<\/a> a few weeks ago, <a href=\"http:\/\/infiniteammo.ca\/\">Alec Holowka<\/a> showed me just a few of the incredible things Unity can do and presented a strong case for switching.<\/p>\n<p>I always knew that development in Unity was fast, but it&#8217;s REALLY fast, getting a simple prototype up and running is a matter of a few hours, as opposed to a few days in Flash.  That&#8217;s a HUGE difference and one that&#8217;s hard to ignore.<\/p>\n<p>In addition to the time savings, Unity makes it dead easy to deploy on browser, PC\/Mac Download, iOS (iPhone\/iPad) and Android support is coming soon.  <\/p>\n<p>I&#8217;ve had more than a few friends ask me if they can play Ray Ardent on iPhone, but it&#8217;s not that simple.  Even though Flash export to iOS, the performance is very disappointing.  A high performance game like Ray Ardent with collision, parallax scrolling and enemy AI slows down to a crawl when exported through the Flash exporter for iPhone.  <\/p>\n<p>It&#8217;s possible that Adobe will improve this, but it&#8217;s likely Ray won&#8217;t be making an appearance on iPhone for a long time.<\/p>\n<p>With all of this going for it, why the hell haven&#8217;t I made the switch?  <\/p>\n<p>It&#8217;s really simple &#8211; Flash has a massive reach.  In modern computers, Flash&#8217;s install base is over 90%.  It&#8217;s quite simply the best way in the world to reach people.  There are over 30,000 Flash game portals in the world, reaching tens of millions of players.<\/p>\n<p>That&#8217;s hard to beat.<\/p>\n<p>In Unity&#8217;s favor, is <a href=\"http:\/\/www.bigpoint.com\">BigPoint<\/a>.  BigPoint is a game company that has had a lot of success with their Unity game portal in Europe and they are moving into North America.  They also have a great micro-transaction that anyone can implement.<\/p>\n<p>For the time being, I&#8217;m holding the course on Flash, but Unity will always be out there &#8211; tempting me&#8230;<\/p>\n<p>Edit: After posting, I read <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/6163\/the_unity_3_interview.php\">this interview with the Unity team<\/a> that has some very interesting stats:<br \/>\n&#8211; Unity web-player has an install base of 35 million and is growing by about 2 million every month.<br \/>\n&#8211; Unity web-player bounce-rate is only 30%.  This means that 7\/10 people prompted to install the Unity plug-in do so.  I thought it would have been lower.<\/p>\n<p>Both of these are great bits of news for Unity &#8211; and only increase my temptation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I started my first year as an independent developer with a big focus on Flash. Flash was easy to use, had a solid community and the portals were a great way to get your game out there. Over the past few months, the alluring song of Unity3d has been tempting me and every day, the &hellip; <\/p>\n<p class=\"link-more\"><a href=\"http:\/\/nrdland.com\/?p=1241\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Temptation of Unity&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":"","_links_to":"","_links_to_target":""},"categories":[5,8,7],"tags":[],"_links":{"self":[{"href":"http:\/\/nrdland.com\/index.php?rest_route=\/wp\/v2\/posts\/1241"}],"collection":[{"href":"http:\/\/nrdland.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/nrdland.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/nrdland.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/nrdland.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1241"}],"version-history":[{"count":4,"href":"http:\/\/nrdland.com\/index.php?rest_route=\/wp\/v2\/posts\/1241\/revisions"}],"predecessor-version":[{"id":1245,"href":"http:\/\/nrdland.com\/index.php?rest_route=\/wp\/v2\/posts\/1241\/revisions\/1245"}],"wp:attachment":[{"href":"http:\/\/nrdland.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/nrdland.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1241"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/nrdland.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}