My first iOS game, Shellrazer, has a great launch week

Shellrazer, the game I collaborated on with Slick Entertainment and Maple Syrup Sound, launched a week ago today.

The launch has gone great. Over the weekend, on the Paid App charts, we hit #2 in Canada, #3 in Australia and #8 in the USA. We also did great in France, Germany and many other countries.

The reviews has also been outstanding. We’ve scored a couple of perfect 5/5’s and many 4.5/5 reviews.

Overall, the whole experience has been amazing and overwhelming.

Here’s the trailer for Shellrazer. If you haven’t checked it out, you can play it on iPhone, iPad and iPod Touch here.

Post Mortem – Ray Ardent: Science Ninja

Ray Ardent: Science Ninja is a high speed platformer made in Flash and released through the Flash portal scene. As a developer, it represents a lot of firsts: It’s the first game I have made as an artist and/or programmer and it’s also the first Flash game I have ever made.

Ray Ardent: Science Ninja Trailer

What Went Right:

1. Audio

The man responsible for the great music and sound fx is John Tennant. John and I worked together on Company of Heroes: Opposing Fronts, where he was the audio lead. John is a great friend and he was the first person I talked to about the game.

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